It is currently Wed Jun 20, 2018 10:39 pm

All times are UTC - 6 hours




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: August update.
PostPosted: Fri Sep 02, 2016 4:12 am 
Offline
User avatar

Joined: Tue Jun 23, 2015 9:55 am
Posts: 136
Location: Australia
Been awhile since a progress update.

So lately we've been working on Europa as two projects. There's ES13, the total-rewrite-not-really-SS13 codebase which you can see in this screenshot. This is Europa Classic, the original concept - underwater station under the ice on Europa, three major factions, lots of PVE, flooding. Unfortunately as time has gone on and art direction/code direction has changed around, it's not really compatible with a lot of the existing material anymore, and has a lot of base work left to do before real gameplay development and testing can happen. It's still under development but it's very much in-dev, not playable, and leaves the server hardware farting around with nothing to do.

So now there's the SDEV Aeolus, Neo-Europa, or the Bay-Europa hybrid beast, whatever you want to call it. It's a Jovian naval vessel, mapped by WrongEnd, exploring the furthest reaches of the Oort cloud in the distant year of ~2200 and it looks like this. At the moment it's just a fresh pull from Bay with a bunch of icons and mechanics backported and hammered into place, and a lot of the lore and naming conventions changed. That'll change over the next little while as people write lore to replace the Nyx-centric NT newscasts and more job items and mechanics are worked out.

The systems that I have currently integrated (but not fully expanded) are:
  • Mechs.
  • Lighting.
  • Flooding (kinda, still bugged out).
  • Aspects (feats to replace skills).
  • Guns.

Important things to keep in mind if you decide to play there and don't want to be a LRP tool:

  • Skrell and Resomi are the only contacted races, and they are not the same species that are present in Baylore. More details for this have to be hammered out and publicised but it's worth keeping in mind.
  • Chemicals have changed. Bicaridine is styptizine, spaceacillin is antibiotics, kelotane is fotiazine, tricordrazine is morphine, hyperzine is jumpstart. I've probably forgotten a few. A lot of booze names have been changed from references into other references. Dex plus, dermaline, and tricord are gone.
  • Liquid phoron is gone. Welding fuel or enzyme are used in recipes that previously needed in (I'll leave it to you to work out which from context).
  • Gaseous phoron is now 'fuel'. Some kind of hydrocarbon, maybe carbon monoxide mixed with propane. Who cares.
  • NanoTrasen is an unknown or non-existent company. Phoron -hasn't been discovered-. Humans are pre-FTL and the setting in its entirety is confined to Sol.
  • The crew is composed entirely of members from the Jovian navy (plus, later, the Cultural Attache from an alien species; one xeno per shift!).

If you -really- want to read up on the lore, the functioning second draft is here.

For the time being the server won't be regularly administrated or have bans issued but if interest picks up and we get a regular population then things will shift towards a proper server structure. Mostly for the time being I just want to see if the hardware will support a sizable population. The Bay hybrid build will be hosted at the linked address indefinitely, if it's down poke me or Loganbacca to prop it up again.

Cheers.

_________________
There was a hole.


Top
 Profile  
 
 Post subject: Re: August update.
PostPosted: Sun Oct 02, 2016 12:57 am 
Offline
User avatar

Joined: Tue Jun 23, 2015 9:55 am
Posts: 136
Location: Australia
I just merged in a testing build of the new R-UST fusion engine. To use it:
  • Put uranium in the portable generator near the gyrotron and turn it to full. This is to provide initial power to the core.
  • Enable and max output on the SMES in the engine room. This is to power the gyrotron.
  • Go into the control room, interact with the fusion core control console. Turn the field on and raise size to 501. Any bigger and it will start EMPing the doors. Any smaller and the fuel pellets might miss.
  • Interact with the gyrotron control computer, set power to 50 and turn it on. This will start increasing the plasma temperature to the point where reactions can occur.
  • Go into the engine room and insert a deuterium fuel assembly and a tritium fuel assembly into two of the fuel injectors. You can make deuterium rods in the fuel compressor if you want to play it safe.
  • Go back to the control room and turn the fuel injectors on. This will start firing pellets into the field.
  • Wait for reactions to start (plasma temperature will spike and fuel amounts will drop). Turn the gyrotron power to 1. This will prevent cumulative instability from the deuterium-tritium reaction fucking up the field. If you're using straight deuterium instability isn't a problem and you can turn the gyrotron off.
  • Configure the SMES, turn the PACMAN off before it explodes.

_________________
There was a hole.


Top
 Profile  
 
 Post subject: Re: August update.
PostPosted: Wed Oct 19, 2016 3:27 pm 
Offline
User avatar

Joined: Tue Jun 23, 2015 9:55 am
Posts: 136
Location: Australia
Another update, another test - going to be going ahead at 12AM GMT (2.5 hours from now). Address is the same, byond://server.wetskrell.org:1008. Main testing areas are Robotics, Science, aspects, and general map-access quality-of-life job stuff.

_________________
There was a hole.


Top
 Profile  
 
 Post subject: Re: August update.
PostPosted: Wed Oct 19, 2016 5:29 pm 
Offline
User avatar

Joined: Tue Jun 23, 2015 9:55 am
Posts: 136
Location: Australia
Jotting this down so people get an idea of what the codebase is like a bit.

Please keep in mind that the server is still under development and some features do not work or are largely unimplemented.

How does this codebase differ to Bay?
  • The setting is 300 years prior to Baycode and ignores Bay canon wherever it becomes inconvenient. Tajarans, Vox and Unathi do not exist.
  • NanoTrasen, likewise, doesn't exist. Neither does phoron. FTL technology doesn't exist either. Nor do positronic brains! Very primitive.
  • The map is a Free Trade Union charter ship that starts each round at a random location in Sol, not a research station in Nyx. Different locations will alter what kind of cargo you can access and what prices are offered for goods you want to sell.
  • The job list reflects this, and includes Flight Controllers, Science Officers and an Alien role that replaces the idea of whitelisted nonhuman crew.
  • The mech system has been revamped, although this is in development and only the power loader can currently be built.
  • The gun system has also been revamped and allows guns to be produced from various components. If you have a sniper rifle and a detective revolver, with some jury-rigging you can make yourself a .50 BMG revolver that will knock you on your arse when you fire it.
  • The lighting system is unique, based on BYOND 510's planar blending mechanics.
  • Psychic powers exist, and are part of the general setting lore (although the official writeup has yet to be updated).
  • Kitchen food creation code has been entirely rewritten to be more complex and (ultimately) more rewarding.
  • Many chemicals have been rebalanced, removed, renamed or changed. For example, the previous anti-rad medication is now called entolimod, based on a real-world treatment, and reduces the effects of radiation when you take it rather than curing it after the fact.

_________________
There was a hole.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
mergenine: oragne