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 Post subject: Game Design Document
PostPosted: Wed Jun 24, 2015 3:22 am 
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Location: Australia
The first revision of a proper GDD for this project can be found here. It's going to change as the project continues, so if you have any contributions or issues please let me know.

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 Post subject: Re: Game Design Document
PostPosted: Wed Jun 24, 2015 9:00 pm 
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- Limited persistence between rounds and characters.

Curious as to what this means. Will character development be limited/characters more randomized?

pls no muh chars

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 Post subject: Re: Game Design Document
PostPosted: Wed Jun 24, 2015 11:27 pm 
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I'm playing with the idea of an achievement system called 'curios', where you can find little items in the game world that unlock species or customisation options for you. It's a very very loose idea for now, it needs to wait on the rest of the game being playable.

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