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 Post subject: January progress report.
PostPosted: Sun Jan 31, 2016 11:31 am 
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Joined: Tue Jun 23, 2015 9:55 am
Posts: 136
Location: Australia
I'll add the usual info because I'll be linking this on Reddit: Europa is an underwater SS13 fork that is in development at the moment! Welcome to the forums. This is the monthly infopost to keep people up to speed on how things are going, but it will be pretty barebones because nothing very interesting happened, just a fair chunk of backend work on turfs and the maps, and quite a bit of gutted legacy content.

Spoiler!
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  • The map is now fully multiz and is much prettier! Pictures up there. ^
  • The map also has areas defined, and the problem with water overlays making it impossible to interact with things on them has been solved.
  • Atmosphere is now shared up and down through multiz transitions properly!
  • This resulted in water flowing uphill to equalize perfectly over a 3D volume, which was problematic, so water now has its own process/turf var.
  • As an upshot of this water is completely broken at the moment. Whoops. In the long run it will make it a lot easier to do water environmental stuff, proper fluid pressure and dynamics, etc.
  • A handful of new uniform/clothing items and lamp/flashlight sprites courtsey of Nienhaus.
  • Fannypacks!

Another project worth noting is a modular gun system currently being worked on for Polaris with the intent of merging it to Europa as well.

Special thanks to Loganbacca for doing some really excellent work on atmos/cycling waterlocks/general bugfixes and cleanup work! Very much appreciated.
As always, contributions and interest are both appreciated. IRC channel is #yonaguni on irc.sorcery.net and forums are linked above you are on the forums. Cheers!

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